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Realisation of a Web Application for the Functionality of the Dijkstra Algorithm Considering Didactic Aspects

Introduction

This project is part of my bachelor thesis at the university, where a web application was developed to demonstrate the Dijkstra algorithm. The focus is on a didactic, playful presentation to make the functionality of the algorithm understandable.

Main Features

  • Predefined Graphs: Choose from a variety of predefined graphs to test the algorithm.
  • Random Graphs: Generate random graphs for diverse scenarios.
  • Custom Graphs: Create your own graphs by adding nodes and edges manually.
  • Connect Nodes: Manually connect nodes to design custom graphs.
  • Start Game: Calculate the shortest path in the current graph.
  • Save and Load: Save graphs and load them later to continue or share your work.

Usage

  1. Launch: Open the index.html file in a web browser.
  2. Select Graph: Choose a predefined or create a new graph.
  3. Interact: Connect nodes and start the algorithm.
  4. Results: View the shortest path calculation and display.
  5. Enjoy exploring the Dijkstra algorithm!

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I hope you find this web application both educational and entertaining. If you have any questions, feedback, or suggestions, please don't hesitate to reach out. Happy graph traversing!

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